// /**************************************************************************** // * Copyright (c) 2018.12 liangxie // * // * http://qframework.io // * https://github.com/liangxiegame/QFramework // * // * Permission is hereby granted, free of charge, to any person obtaining a copy // * of this software and associated documentation files (the "Software"), to deal // * in the Software without restriction, including without limitation the rights // * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // * copies of the Software, and to permit persons to whom the Software is // * furnished to do so, subject to the following conditions: // * // * The above copyright notice and this permission notice shall be included in // * all copies or substantial portions of the Software. // * // * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // * THE SOFTWARE. // ****************************************************************************/ // // using DG.Tweening; // using UnityEngine; // // namespace QFramework // { // public class DotweenActionExample : MonoBehaviour // { // // Use this for initialization // void Start() // { // this.ExecuteNode(DOTweenAction.Allocate(() => this.transform.DOLocalMoveX(5, 5))); // // this.Sequence() // .Delay(5.0f) // .Event(()=>"开始执行 Sequence 中的 Dotween".LogInfo()) // .DOTween(() => transform.DOLocalMoveX(-5, 5)) // .Event(()=>"结束执行 Sequence 中的 Dotween".LogInfo()) // .Begin(); // } // } // }