using System; namespace UniRx.Operators { internal class FrameIntervalObservable<T> : OperatorObservableBase<UniRx.FrameInterval<T>> { readonly IObservable<T> source; public FrameIntervalObservable(IObservable<T> source) : base(source.IsRequiredSubscribeOnCurrentThread()) { this.source = source; } protected override IDisposable SubscribeCore(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel) { return source.Subscribe(new FrameInterval(observer, cancel)); } class FrameInterval : OperatorObserverBase<T, UniRx.FrameInterval<T>> { int lastFrame; public FrameInterval(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel) : base(observer, cancel) { this.lastFrame = UnityEngine.Time.frameCount; } public override void OnNext(T value) { var now = UnityEngine.Time.frameCount; var span = now - lastFrame; lastFrame = now; base.observer.OnNext(new UniRx.FrameInterval<T>(value, span)); } public override void OnError(Exception error) { try { observer.OnError(error); } finally { Dispose(); } } public override void OnCompleted() { try { observer.OnCompleted(); } finally { Dispose(); } } } } }