#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO) using UnityEngine; using UniRx.Triggers; // for enable gameObject.EventAsObservbale() namespace UniRx.Examples { public class Sample03_GameObjectAsObservable : MonoBehaviour { void Start() { // All events can subscribe by ***AsObservable if enables UniRx.Triggers this.OnMouseDownAsObservable() .SelectMany(_ => this.gameObject.UpdateAsObservable()) .TakeUntil(this.gameObject.OnMouseUpAsObservable()) .Select(_ => Input.mousePosition) .RepeatUntilDestroy(this) .Subscribe(x => Debug.Log(x), ()=> Debug.Log("!!!" + "complete")); } } } #endif