using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.IO; using System.Collections; public class ReporterEditor : Editor { [MenuItem("Reporter/Create")] public static void CreateReporter() { const int ReporterExecOrder = -12000; GameObject reporterObj = new GameObject(); reporterObj.name = "Reporter"; Reporter reporter = reporterObj.AddComponent(); reporterObj.AddComponent(); //reporterObj.AddComponent(); // Register root object for undo. Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object"); MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter); string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript)); if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) { MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder); //Debug.Log("Fixing exec order for " + reporterScript.name); } reporter.images = new Images(); reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D)); reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D)); reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D)); reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D)); reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D)); reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D)); reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D)); reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D)); reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D)); reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D)); //reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D)); reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D)); reporter.images.saveLogsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/Save.png"), typeof(Texture2D)); reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D)); reporter.images.copyImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/copy.png"), typeof(Texture2D)); reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D)); reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D)); reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D)); reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D)); reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D)); reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D)); reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D)); reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D)); reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D)); reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D)); reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D)); reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D)); reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D)); reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin)); } } public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor { [InitializeOnLoad] public class BuildInfo { static BuildInfo() { EditorApplication.update += Update; } static bool isCompiling = true; static void Update() { if (!EditorApplication.isCompiling && isCompiling) { //Debug.Log("Finish Compile"); if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) { Directory.CreateDirectory(Application.dataPath + "/StreamingAssets"); } string info_path = Application.dataPath + "/StreamingAssets/build_info"; StreamWriter build_info = new StreamWriter(info_path); build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString()); build_info.Close(); } isCompiling = EditorApplication.isCompiling; } } }