using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 语音指令
///
public enum Voice
{
///
/// 打开第一个景点
///
OpenSpoitOne = 1,
OpenSpoitTwo = 2,
OpenSpoitThree = 3,
OpenSpoitFour = 4,
OpenSpoitFire = 5,
///
/// 调高音量
///
ADDAudio = 11,
SubAudio = 12,
///
/// 返回主菜单
///
Menu = 13,
NullVoice = -1
}
public class TestVoice : MonoBehaviour
{
public Transform voiceLocator;
public Transform HeadPos;
private Voice voice = Voice.NullVoice;
///
/// 设置当前模式
///
/// 语音指令
public void SettingVoice(int recognition)
{
voice = (Voice)recognition;
// 首先要获取对应ImageTarget的cube位置
// 判断当前是否为扫图模式
// GameManager.Instance.text3.text = voice.ToString();
switch (voice)
{
case Voice.OpenSpoitOne:
case Voice.OpenSpoitTwo:
case Voice.OpenSpoitThree:
case Voice.OpenSpoitFour:
case Voice.OpenSpoitFire:
OpenSceneSpoit((int)voice);
break;
case Voice.ADDAudio:
float addvolume = AudioListener.volume;
addvolume += 0.1f;
if (addvolume > 1)
addvolume = 1;
AudioListener.volume = addvolume;
GameManager.Instance.text.text = AudioListener.volume.ToString();
break;
case Voice.SubAudio:
float subvolume = AudioListener.volume;
subvolume -= 0.1f;
if (subvolume <0)
subvolume = 0;
AudioListener.volume = subvolume;
GameManager.Instance.text.text = AudioListener.volume.ToString();
break;
case Voice.Menu:
// 返回菜单
break;
case Voice.NullVoice:
break;
default:
break;
}
}
public void OpenSceneSpoit( int num)
{
if (VuforialControl.Instance.state)
return;
voiceLocator.position = new Vector3(HeadPos.position.x, HeadPos.position.y - 1f, HeadPos.position.z);
voiceLocator.rotation = HeadPos.rotation;
num--;
VuforialControl.Instance.ReplaceSceneSpoit(voiceLocator, num, 0);
}
}