/**************************************************************************** * 2022.4 DESKTOP-00DS63U ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.MREditor { public partial class UIEditor { [SerializeField] public UnityEngine.UI.Button UCBtn; [SerializeField] public UnityEngine.UI.Button TicBtn; [SerializeField] public UnityEngine.UI.Button RemoveBtn; [SerializeField] public UnityEngine.UI.Image UCElenemt; [SerializeField] public UnityEngine.UI.Button AddSize; [SerializeField] public UnityEngine.UI.Button SubSize; [SerializeField] public UnityEngine.UI.Button SubY; [SerializeField] public UnityEngine.UI.Button AddY; [SerializeField] public UnityEngine.UI.Button SubX; [SerializeField] public UnityEngine.UI.Button AddX; [SerializeField] public UnityEngine.UI.Image SubRot; [SerializeField] public UnityEngine.UI.Image AddRot; [SerializeField] public UnityEngine.UI.Image TicElenemt; [SerializeField] public UnityEngine.UI.Button ADDXBtn; [SerializeField] public UnityEngine.UI.Button SubXBtn; [SerializeField] public UnityEngine.UI.Button ADDYBtn; [SerializeField] public UnityEngine.UI.Button SubYBtn; [SerializeField] public UnityEngine.UI.Button AddZBtn; [SerializeField] public UnityEngine.UI.Button SubZBtn; [SerializeField] public UnityEngine.UI.Button InitiativeBtn; [SerializeField] public UnityEngine.UI.Button RevocationBtn; [SerializeField] public UnityEngine.UI.Button SaveBtn; public void Clear() { UCBtn = null; TicBtn = null; RemoveBtn = null; UCElenemt = null; AddSize = null; SubSize = null; SubY = null; AddY = null; SubX = null; AddX = null; SubRot = null; AddRot = null; TicElenemt = null; ADDXBtn = null; SubXBtn = null; ADDYBtn = null; SubYBtn = null; AddZBtn = null; SubZBtn = null; InitiativeBtn = null; RevocationBtn = null; SaveBtn = null; } public override string ComponentName { get { return "UIEditor";} } } }