/**************************************************************************** * 2022.4 DESKTOP-00DS63U ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.MREditor { public partial class SpoitBtn { [SerializeField] public UnityEngine.UI.Text Text; public void Clear() { Text = null; } public override string ComponentName { get { return "SpoitBtn";} } } }