using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayAreaConstant { public const float BRUSH_SIZE = 0.5f; public const float CELL_SIZE = 0.1f; public const int GRID_SIZE = 100; public const float DEFAULT_HEIGHT_FROM_HEAD = 0.5f; public const float STATIONARY_AREA_RADIUS = 1.5f; public const int CYLINDER_SPLIT_COUNT = 20; }