using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { public class SCKeyboard2D : SCKeyboardBase { public SCKeyboard2D(Transform parent, Vector3 position, Quaternion rotation, Vector3 scale) : base(parent, position, rotation, scale) { } public override string PrefabResourceName { get { return "Keyboard/2DKeyboard"; } } } }