using SC.XR.Unity.Module_InputSystem.InputDeviceGC; using SC.XR.Unity.Module_InputSystem.InputDeviceGC.BT3Dof; using SC.XR.Unity.Module_InputSystem.InputDeviceHand; using SC.XR.Unity.Module_InputSystem.InputDeviceHead; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; namespace SC.XR.Unity.Module_InputSystem { public struct SCPose { public Vector3 position; public Quaternion rotation; public SCPose(Vector3 position, Quaternion rotation) { this.position = position; this.rotation = rotation; } } [RequireComponent(typeof(NearInterationGrabbable))] [RequireComponent(typeof(BoxCollider))] public class ManipulationHandler : PointerHandler { public Transform Target; [SerializeField] protected SCAudiosConfig.AudioType StartAudio = SCAudiosConfig.AudioType.Move_Start; [SerializeField] protected SCAudiosConfig.AudioType EndAudio = SCAudiosConfig.AudioType.Move_End; protected Vector3 TargetRelativeTo; protected SCPointEventData sCPointEventData; protected Matrix4x4 matrix; private Rigidbody rigidBody; private bool wasKinematic = false; private IDevicePartManipulation devicePartManipulation; private IDevicePartCountManipulation devicePartCountManipulation; private Dictionary eventDataDic; private ScaleLogic scaleLogic; private RotateLogic rotateLogic; private MoveLogic moveLogic; private Vector3 targetStartScale; public bool headRotate = false; public bool oneGameControllerRotate = false; public bool canOneHandRotate = false; public bool canTwoHandRotate = false; public bool canTwoHandScale = false; public float minScaleRatio = 0.8f; public float maxScaleRatio = 3f; public virtual void Start() { targetStartScale = Target == null ? transform.localScale : Target.localScale; } public override void OnPointerDown(PointerEventData eventData) { base.OnPointerDown(eventData); if (eventDataDic == null) { eventDataDic = new Dictionary(); } if (scaleLogic == null) { scaleLogic = new ScaleLogic(); } if (rotateLogic == null) { rotateLogic = new RotateLogic(); } if (moveLogic == null) { moveLogic = new MoveLogic(); } if (eventData is SCPointEventData) { SCPointEventData scPointEventData = eventData as SCPointEventData; eventDataDic[scPointEventData.inputDevicePartBase.PartType] = scPointEventData; if (scPointEventData.inputDevicePartBase is InputDeviceHandPart) { devicePartManipulation = new HandDevicePartManipulation(); } else if (scPointEventData.inputDevicePartBase is InputDeviceGCPart) { devicePartManipulation = new GameControllerDevicePartManipulation(); } else if (scPointEventData.inputDevicePartBase is InputDeviceHeadPart) { devicePartManipulation = new HeadDevicePartManipulation(); } } //Two DevicePart if (eventDataDic.Count > 1) { devicePartCountManipulation = new TwoDevicePartCountManipulation(); devicePartCountManipulation.Init(this, devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, rotateLogic, scaleLogic); } //One DevicePart else if (eventDataDic.Count == 1) { devicePartCountManipulation = new OneDevicePartCountManipulation(); devicePartCountManipulation.Init(this, devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, rotateLogic, scaleLogic); } rigidBody = Target == null ? this.GetComponent() : Target.GetComponent(); if (rigidBody != null) { wasKinematic = rigidBody.isKinematic; rigidBody.isKinematic = true; } AudioSystem.getInstance.PlayAudioOneShot(gameObject, StartAudio); } public override void OnPointerUp(PointerEventData eventData) { base.OnPointerUp(eventData); if (eventData is SCPointEventData) { SCPointEventData scPointEventData = eventData as SCPointEventData; if (eventDataDic.ContainsKey(scPointEventData.inputDevicePartBase.PartType)) { eventDataDic.Remove(scPointEventData.inputDevicePartBase.PartType); } //from two hand to one hand if (eventDataDic.Count == 1) { devicePartCountManipulation = new OneDevicePartCountManipulation(); devicePartCountManipulation.Init(this, devicePartManipulation, eventDataDic, Target == null ? this.transform : Target.transform, moveLogic, rotateLogic, scaleLogic); } } if (rigidBody != null) { rigidBody.isKinematic = wasKinematic; rigidBody = null; } AudioSystem.getInstance.PlayAudioOneShot(gameObject, EndAudio); } public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); sCPointEventData = eventData as SCPointEventData; if (sCPointEventData == null) { return; } Tuple result = devicePartCountManipulation.Update(CaculateScaleConstraint); Vector3 position = result.Item1; Quaternion rotation = result.Item2; Vector3 scale = result.Item3; if (Target) { Target.position = position; Target.rotation = rotation; Target.localScale = scale; } else { transform.position = position; transform.rotation = rotation; transform.localScale = scale; } } public override void OnPointerExit(PointerEventData eventData) { base.OnPointerExit(eventData); } public override void OnPointerEnter(PointerEventData eventData) { base.OnPointerEnter(eventData); } public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); } private Vector3 CaculateScaleConstraint(Vector3 toScale) { Vector3 minimumScale = targetStartScale * minScaleRatio; Vector3 maximumScale = targetStartScale * maxScaleRatio; if (Vector3.Min(maximumScale, toScale) != toScale) { float maxRatio = 0.0f; int maxIdx = -1; for (int i = 0; i < 3; i++) { if (maximumScale[i] > 0) { float ratio = toScale[i] / maximumScale[i]; if (ratio > maxRatio) { maxRatio = ratio; maxIdx = i; } } } if (maxIdx != -1) { toScale /= maxRatio; } } if (Vector3.Max(minimumScale, toScale) != toScale) { float minRatio = 1.0f; int minIdx = -1; // Find out the component with the minimum ratio to its minimum allowed value for (int i = 0; i < 3; ++i) { if (minimumScale[i] > 0) { float ratio = toScale[i] / minimumScale[i]; if (ratio < minRatio) { minRatio = ratio; minIdx = i; } } } if (minIdx != -1) { toScale /= minRatio; } } return toScale; } } }