using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHead { public class InputDevicePartDispatchEventHead : InputDevicePartDispatchEventBase { public InputDeviceHeadPart inputDeviceHeadPart; public InputDevicePartDispatchEventHead(InputDeviceHeadPart inputDeviceHeadPart) : base(inputDeviceHeadPart) { this.inputDeviceHeadPart = inputDeviceHeadPart; } } }