using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand { public class InputDeviceHandPartStatus : InputDevicePartStatusBase { public InputDeviceHandPart inputDeviceHandPart; public InputDeviceHandPartStatus(InputDeviceHandPart _inputDeviceHandPart) : base(_inputDeviceHandPart) { inputDeviceHandPart = _inputDeviceHandPart; } } }