using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem { public enum InputKeyCode { /// /// 基本按键 /// Enter, Cancel, /// /// 手柄按键 /// Trigger, Function, Back, Tp, VolumeDown, VolumeUp, A, B, LjoystickKey, LFunction, LHallInside, LHallForward, LTrigger, X, Y, RjoystickKey, RFunction, RHallInside, RHallForward, RTrigger, UP, DOWN, RIGHT, LEFT, OTHER = -1 } public enum InputKeyState { Null = 0, UP, DOWN, LONG } }