using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace SC.XR.Unity.Module_InputSystem {
public enum InputKeyCode {
///
/// 基本按键
///
Enter,
Cancel,
///
/// 手柄按键
///
Trigger,
Function,
Back,
Tp,
VolumeDown,
VolumeUp,
A,
B,
LjoystickKey,
LFunction,
LHallInside,
LHallForward,
LTrigger,
X,
Y,
RjoystickKey,
RFunction,
RHallInside,
RHallForward,
RTrigger,
UP,
DOWN,
RIGHT,
LEFT,
OTHER = -1
}
public enum InputKeyState {
Null = 0,
UP,
DOWN,
LONG
}
}