using System.Collections; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC.BT3Dof { public class InputDeviceBT3DofPartUI : InputDeviceGCPartUI { public InputDeviceBT3DofPart inputDeviceBT3DofPart { get { return inputDevicePartBase as InputDeviceBT3DofPart; } } private ModelK02 modelK02 { get { return GetComponentInChildren(true); } } private ModelK07 modelK07 { get { return GetComponentInChildren(true); } } public override void OnSCAwake() { base.OnSCAwake(); RemoveModule(modelBase); AddModule(modelK02); AddModule(modelK07); } public override void OnSCStart() { base.OnSCStart(); modelBase.ModuleStop(); if(inputDeviceBT3DofPart.inputDataBT3Dof.GCType == GCType.K07 && modelK07) { modelBase = ModelGC = modelK07; } else if(inputDeviceBT3DofPart.inputDataBT3Dof.GCType == GCType.K02 && modelK02) { modelBase = ModelGC = modelK02; } AddModule(modelBase); modelBase?.ModuleStart(); DebugMy.Log("Model Type:" + modelBase?.GetType()+" "+ modelK02.IsModuleStarted + " " + modelK07.IsModuleStarted, this, true); } public override void OnSCDisable() { base.OnSCDisable(); RemoveModule(modelBase); modelBase = ModelGC = null; } } }