using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIRootOnEnable : MonoBehaviour { public UIMove uiMove; public Transform head; private bool init = false; private void Update() { // transform.position = new Vector3(head.position.x,0,head.position.z) + new Vector3(0, 1.5f, 1.5f); //Vector3 pos = head.forward * 1.5f; //transform.position = new Vector3(pos.x,0,pos.z) + new Vector3(0, 1.5f, 0); } }