using LitJson; using Newtonsoft.Json.Linq; using SC.XR.Unity; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; public class LoginPanel : SingletonMono { public SCInputField m_Account; public Button m_EmptyAccountBtn; public Text m_AccountErrorStr; public Transform m_AccountError; public string m_AccountStr; public SCInputField m_Password; public Button m_EmptyPwdBtn; public Button m_LockPwdBtn; public Text m_PwdErrorStr; public Transform m_PwdError; public string m_PasswordStr; public Button m_Logn; public Toggle m_RemenberPwd; public bool m_IsRemberPwd; public Text error; public GameObject loaginError; public string message; public Text sn; public Text version; private string token; private void Awake() { m_Account = transform.Find("Account/SCInputField").GetComponent(); m_EmptyAccountBtn = transform.Find("Account/EmptyAccount").GetComponent