/**************************************************************************** * 2022.4 DESKTOP-00DS63U ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.MREditor { public partial class UIAddMaterial { [SerializeField] public UnityEngine.UI.Button UCBtn; [SerializeField] public UnityEngine.UI.Button TicBtn; [SerializeField] public UnityEngine.UI.ScrollRect LocalView; [SerializeField] public UnityEngine.RectTransform LocalContent; [SerializeField] public UnityEngine.UI.ScrollRect UpLoadView; [SerializeField] public UnityEngine.RectTransform UpLoadContent; [SerializeField] public UnityEngine.UI.Button ADDBtn; [SerializeField] public UnityEngine.UI.Button CloseBtn; public void Clear() { UCBtn = null; TicBtn = null; LocalView = null; LocalContent = null; UpLoadView = null; UpLoadContent = null; ADDBtn = null; CloseBtn = null; } public override string ComponentName { get { return "UIAddMaterial";} } } }