/**************************************************************************** * 2022.4 DESKTOP-00DS63U ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.MREditor { public partial class SingleMaterial { [SerializeField] public UnityEngine.UI.Image Image; [SerializeField] public UnityEngine.UI.Text Name; public void Clear() { Image = null; Name = null; } public override string ComponentName { get { return "SingleMaterial";} } } }