using Newtonsoft.Json; using QFramework; using System.Collections; using System.Collections.Generic; using UnityEngine; public class JsonToDataManager : MonoSingleton { public SceneValue JsonToSceneValue(string message) { SceneValue sceneValue = JsonConvert.DeserializeObject(message); return sceneValue; } public List JsonToListCMV(string message) { List listCMV = JsonConvert.DeserializeObject>(message); return listCMV; } public string SceneValueToJson(SceneValue scene) { string str = JsonConvert.SerializeObject(scene); return str; } public string ListCMVToJson(List listCMV) { string str = JsonConvert.SerializeObject(listCMV); return str; } }