/**************************************************************************** * Copyright (c) 2017 ~ 2020.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System.Collections.Generic; using UnityEngine; namespace QFramework { public class UIKitConfig { public virtual UIRoot Root { get { return UIRoot.Instance; } } public virtual IPanel LoadPanel(PanelSearchKeys panelSearchKeys) { var panelLoader = PanelLoaderPool.AllocateLoader(); panelLoader.LoadPanelPrefab(panelSearchKeys); var panelPrefab = panelLoader.LoadPanelPrefab(panelSearchKeys); var obj = Object.Instantiate(panelPrefab); var retScript = obj.GetComponent(); var panelInterface = retScript as IPanel; panelInterface.Loader = panelLoader; Debug.Log(panelInterface); return retScript; } public IPanelLoaderPool PanelLoaderPool = new DefaultPanelLoaderPool(); public virtual void SetDefaultSizeOfPanel(IPanel panel) { var panelRectTrans = panel.Transform as RectTransform; panelRectTrans.offsetMin = Vector2.zero; panelRectTrans.offsetMax = Vector2.zero; panelRectTrans.anchoredPosition3D = Vector3.zero; panelRectTrans.anchorMin = Vector2.zero; panelRectTrans.anchorMax = Vector2.one; panelRectTrans.localScale = Vector3.one; } } /// /// 如果想要定制自己的加载器,自定义 IPanelLoader 以及 /// public interface IPanelLoader { GameObject LoadPanelPrefab(PanelSearchKeys panelSearchKeys); void Unload(); } public interface IPanelLoaderPool { IPanelLoader AllocateLoader(); void RecycleLoader(IPanelLoader panelLoader); } public abstract class AbstractPanelLoaderPool : IPanelLoaderPool { private Stack mPool = new Stack(16); public IPanelLoader AllocateLoader() { return mPool.Count > 0 ? mPool.Pop() :CreatePanelLoader(); } protected abstract IPanelLoader CreatePanelLoader(); public void RecycleLoader(IPanelLoader panelLoader) { mPool.Push(panelLoader); } } public class DefaultPanelLoaderPool : AbstractPanelLoaderPool { /// /// Default /// public class DefaultPanelLoader : IPanelLoader { private GameObject mPanelPrefab; public GameObject LoadPanelPrefab(PanelSearchKeys panelSearchKeys) { mPanelPrefab = Resources.Load(panelSearchKeys.GameObjName); return mPanelPrefab; } public void Unload() { } } protected override IPanelLoader CreatePanelLoader() { return new DefaultPanelLoader(); } } }