/**************************************************************************** * Copyright (c) 2021.8 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using UnityEngine; namespace QFramework { public class UIKit { public static UIKitConfig Config = new UIKitConfig(); public static UIRoot Root { get { return Config.Root; } } /// /// UI 堆栈 /// public static readonly UIPanelStack Stack = new UIPanelStack(); /// /// UIPanel 管理(数据结构) /// public static readonly UIPanelTable Table = new UIPanelTable(); public static T OpenPanel(PanelOpenType panelOpenType, UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.OpenType = panelOpenType; panelSearchKeys.Level = canvasLevel; panelSearchKeys.PanelType = typeof(T); panelSearchKeys.AssetBundleName = assetBundleName; panelSearchKeys.GameObjName = prefabName; panelSearchKeys.UIData = uiData; T retPanel = UIManager.Instance.OpenUI(panelSearchKeys) as T; panelSearchKeys.Recycle2Cache(); return retPanel; } public static T OpenPanel(UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.OpenType = PanelOpenType.Single; panelSearchKeys.Level = canvasLevel; panelSearchKeys.PanelType = typeof(T); panelSearchKeys.AssetBundleName = assetBundleName; panelSearchKeys.GameObjName = prefabName; panelSearchKeys.UIData = uiData; T retPanel = UIManager.Instance.OpenUI(panelSearchKeys) as T; panelSearchKeys.Recycle2Cache(); return retPanel; } public static T OpenPanel(IUIData uiData, PanelOpenType panelOpenType = PanelOpenType.Single, string assetBundleName = null, string prefabName = null) where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.OpenType = panelOpenType; panelSearchKeys.Level = UILevel.Common; panelSearchKeys.PanelType = typeof(T); panelSearchKeys.AssetBundleName = assetBundleName; panelSearchKeys.GameObjName = prefabName; panelSearchKeys.UIData = uiData; T retPanel = UIManager.Instance.OpenUI(panelSearchKeys) as T; panelSearchKeys.Recycle2Cache(); return retPanel; } public static void ClosePanel() where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.PanelType = typeof(T); UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void ShowPanel() where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.PanelType = typeof(T); UIManager.Instance.ShowUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void HidePanel() where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.PanelType = typeof(T); UIManager.Instance.HideUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void CloseAllPanel() { UIManager.Instance.CloseAllUI(); } public static void HideAllPanel() { UIManager.Instance.HideAllUI(); } public static T GetPanel() where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.PanelType = typeof(T); var retPanel = UIManager.Instance.GetUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); return retPanel as T; } #region 给脚本层用的 api public static UIPanel GetPanel(string panelName) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = panelName; var retPanel = UIManager.Instance.GetUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); return retPanel; } public static UIPanel OpenPanel(string panelName, UILevel level = UILevel.Common, string assetBundleName = null) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.Level = level; panelSearchKeys.AssetBundleName = assetBundleName; panelSearchKeys.GameObjName = panelName; var retPanel = UIManager.Instance.OpenUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); return retPanel as UIPanel; } public static void ClosePanel(string panelName) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = panelName; UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void ClosePanel(UIPanel panel) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.Panel = panel; UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void ShowPanel(string panelName) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = panelName; UIManager.Instance.ShowUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } public static void HidePanel(string panelName) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = panelName; UIManager.Instance.HideUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } #endregion public static void Back(string currentPanelName) { if (!string.IsNullOrEmpty(currentPanelName)) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = currentPanelName; UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } Stack.Pop(); } public static void Back(UIPanel currentPanel) { if (currentPanel != null) { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.GameObjName = currentPanel.name; UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); } Stack.Pop(); } public static void Back() { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.PanelType = typeof(T); UIManager.Instance.CloseUI(panelSearchKeys); panelSearchKeys.Recycle2Cache(); Stack.Pop(); } } }