/**************************************************************************** * Copyright (c) 2018.5 ~ 8 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ namespace QFramework { using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class UIPanelTesterInfo { /// /// 页面的名字 /// public string PanelName; /// /// 层级名字 /// public UILevel Level; } public class UIPanelTester : MonoBehaviour { /// /// 页面的名字 /// public string PanelName; /// /// 层级名字 /// public UILevel Level; [SerializeField] private List mOtherPanels; private void Awake() { // ResMgr.Init(); } private IEnumerator Start() { yield return new WaitForSeconds(0.2f); UIKit.OpenPanel(PanelName, Level); mOtherPanels.ForEach(panelTesterInfo => { UIKit.OpenPanel(panelTesterInfo.PanelName, panelTesterInfo.Level); }); } } }