/****************************************************************************
* Copyright (c) 2018.5 ~ 8 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class UIPanelTesterInfo
{
///
/// 页面的名字
///
public string PanelName;
///
/// 层级名字
///
public UILevel Level;
}
public class UIPanelTester : MonoBehaviour
{
///
/// 页面的名字
///
public string PanelName;
///
/// 层级名字
///
public UILevel Level;
[SerializeField] private List mOtherPanels;
private void Awake()
{
// ResMgr.Init();
}
private IEnumerator Start()
{
yield return new WaitForSeconds(0.2f);
UIKit.OpenPanel(PanelName, Level);
mOtherPanels.ForEach(panelTesterInfo => { UIKit.OpenPanel(panelTesterInfo.PanelName, panelTesterInfo.Level); });
}
}
}