/**************************************************************************** * Copyright (c) 2017 ~ 2020.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using System; using UnityEngine; namespace QFramework { public class PanelSearchKeys : IPoolType, IPoolable { public Type PanelType; public string AssetBundleName; public string GameObjName; public UILevel Level = UILevel.Common; public IUIData UIData; public IPanel Panel; public PanelOpenType OpenType = PanelOpenType.Single; public void OnRecycled() { PanelType = null; AssetBundleName = null; GameObjName = null; UIData = null; Panel = null; } public bool IsRecycled { get; set; } public override string ToString() { return $"PanelSearchKeys PanelType:{PanelType} AssetBundleName:{AssetBundleName} GameObjName:{GameObjName} Level:{Level} UIData:{UIData}"; } public static PanelSearchKeys Allocate() { return SafeObjectPool.Instance.Allocate(); } public void Recycle2Cache() { SafeObjectPool.Instance.Recycle(this); } } }