/**************************************************************************** * Copyright (c) 2017 ~2021.1 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ namespace QFramework { using UnityEngine; using System; using System.Collections.Generic; public abstract class QMonoBehaviour : MonoBehaviour { protected bool mReceiveMsgOnlyObjActive = true; public void Process (int eventId, params object[] param) { if (mReceiveMsgOnlyObjActive && gameObject.activeInHierarchy || !mReceiveMsgOnlyObjActive) { var msg = param[0] as IMsg; ProcessMsg(eventId, msg as QMsg); msg.Processed = true; if (msg.ReuseAble) { msg.Recycle2Cache(); } } } protected virtual void ProcessMsg (int eventId,QMsg msg) {} public abstract IManager Manager { get; } public virtual void Show() { gameObject.SetActive (true); OnShow (); } protected virtual void OnShow() {} public virtual void Hide() { OnHide (); gameObject.SetActive (false); } protected virtual void OnHide() {} protected void RegisterEvents(params T[] eventIDs) where T : IConvertible { foreach (var eventId in eventIDs) { RegisterEvent(eventId); } } protected void RegisterEvent(T eventId) where T : IConvertible { mCachedEventIds.Add(eventId.ToUInt16(null)); Manager.RegisterEvent(eventId, Process); } protected void UnRegisterEvent(T eventId) where T : IConvertible { mCachedEventIds.Remove(eventId.ToUInt16(null)); Manager.UnRegisterEvent(eventId.ToInt32(null), Process); } protected void UnRegisterAllEvent() { if (null != mPrivateEventIds) { mPrivateEventIds.ForEach(id => Manager.UnRegisterEvent(id,Process)); } } public virtual void SendMsg(IMsg msg) { Manager.SendMsg(msg); } public virtual void SendEvent(T eventId) where T : IConvertible { Manager.SendEvent(eventId); } private List mPrivateEventIds = null; private List mCachedEventIds { get { return mPrivateEventIds ?? (mPrivateEventIds = new List()); } } protected virtual void OnDestroy() { if (Application.isPlaying) { OnBeforeDestroy(); UnRegisterAllEvent(); } } protected virtual void OnBeforeDestroy(){} } }