/****************************************************************************
* Copyright (c) 2018.3 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
using System;
///
/// manager基类
///
public abstract class QMgrBehaviour : QMonoBehaviour,IManager
{
private readonly QEventSystem mEventSystem = NonPublicObjectPool.Instance.Allocate();
#region IManager
public virtual void Init() {}
#endregion
public abstract int ManagerId { get ; }
public override IManager Manager
{
get { return this; }
}
public void RegisterEvent(T msgId,OnEvent process) where T:IConvertible
{
mEventSystem.Register (msgId, process);
}
public void UnRegisterEvent(T msgEvent, OnEvent process) where T : IConvertible
{
mEventSystem.UnRegister(msgEvent, process);
}
public override void SendMsg(IMsg msg)
{
if (msg.ManagerID == ManagerId)
{
Process(msg.EventID, msg);
}
else
{
QMsgCenter.Instance.SendMsg (msg);
}
}
public override void SendEvent(T eventId)
{
SendMsg(QMsg.Allocate(eventId));
}
// 来了消息以后,通知整个消息链
protected override void ProcessMsg(int eventId,QMsg msg)
{
mEventSystem.Send(msg.EventID,msg);
}
protected override void OnBeforeDestroy()
{
mEventSystem?.OnRecycled();
}
}
}