using UnityEngine; namespace QFramework.Example.ActionKit { public class EventActionExample : MonoBehaviour { void Start() { var eventAction = EventAction.Allocate(() => Debug.Log("执行 EventAction")); this.ExecuteNode(eventAction); } void Simplify() { this.Sequence() .Delay(1.0f) .Event(() => Debug.Log("延时了 1 秒")) .Begin(); } } }