/**************************************************************************** * Copyright (c) 2021.3 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ****************************************************************************/ using UnityEngine; using UnityEngine.UI; namespace QFramework.TimeExtend { public class TimerExample : MonoBehaviour { Image image; Text text; Text text2; Text text3; Timer timer; void Start() { image = GetComponent(); image.type = Image.Type.Filled; image.fillAmount = 0; text = GetComponentInChildren(); text2 = GameObject.Find("Text2").GetComponent(); text3 = GameObject.Find("Text3").GetComponent(); } private void OnGUI() { if (GUILayout.Button("开启定时")) { text3.text = ""; if (!Timer.Exist(timer)) { timer = Timer.AddTimer(5, "12138").OnUpdated((v) => { image.fillAmount = v; text.text = (v * timer.Duration).ToString(); }).OnCompleted( () => { text3.text = "计时完成!"; } ); text2.text = "当前设定时间为:" + timer.Duration; } } if (GUILayout.Button("定时2秒")) { if (Timer.Exist("12138")) { Timer.GetTimer("12138").SetTime(2); //当定时器走了大于2秒时按下,会提示错误,并瞬间完成事件 text2.text = "当前设定时间为:" + timer.Duration; //当定时器走了小于2秒时按下,会加速完成 } } if (GUILayout.Button("定时-2秒")) //当定时器走了大于2秒时按下,会提示参数必须为正值,并瞬间完成事件 { //当定时器走了小于2秒时按下,会提示参数必须为正值,会加速完成 if (Timer.Exist("12138")) { Timer.GetTimer("12138").SetTime(-2); text2.text = "当前设定时间为:" + timer.Duration; } } if (GUILayout.Button("定时10秒")) //当定时器走了小于2秒时按下,会提示参数必须为正值,会加速完成 { if (null != timer) { timer.SetTime(10); text2.text = "当前设定时间为:" + timer.Duration; } } } } }