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20230605 up

DGJ 1 year ago
parent
commit
a096b4bf5a
100 changed files with 5137 additions and 87 deletions
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+// Available at the Unity Asset Store - http://u3d.as/y3X 
+Shader "hefu"
+{
+	Properties
+	{
+		_Cutoff( "Mask Clip Value", Float ) = 0.5
+		_Color0("Color 0", Color) = (0,0,0,0)
+		_Float0("Float 0", Float) = 1.69
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+		[Toggle(_KEYWORD0_ON)] _Keyword0("Keyword 0", Float) = 0
+		_Float2("Float 2", Float) = 0.15
+		[HideInInspector] _texcoord( "", 2D ) = "white" {}
+		[HideInInspector] __dirty( "", Int ) = 1
+	}
+
+	SubShader
+	{
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+		Cull Back
+		CGPROGRAM
+		#pragma target 3.0
+		#pragma shader_feature_local _KEYWORD0_ON
+		#pragma surface surf Unlit keepalpha addshadow fullforwardshadows 
+		struct Input
+		{
+			float2 uv_texcoord;
+		};
+
+		uniform sampler2D _TextureSample0;
+		uniform float4 _TextureSample0_ST;
+		uniform float4 _Color0;
+		SamplerState sampler_TextureSample0;
+		uniform float _Float0;
+		uniform float _Float2;
+		uniform float _Cutoff = 0.5;
+
+		inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
+		{
+			return half4 ( 0, 0, 0, s.Alpha );
+		}
+
+		void surf( Input i , inout SurfaceOutput o )
+		{
+			float2 uv_TextureSample0 = i.uv_texcoord * _TextureSample0_ST.xy + _TextureSample0_ST.zw;
+			float4 tex2DNode11 = tex2D( _TextureSample0, uv_TextureSample0 );
+			o.Emission = ( tex2DNode11 * _Color0 ).rgb;
+			o.Alpha = 1;
+			float temp_output_6_0 = ( _Float0 - (i.uv_texcoord).x );
+			float clampResult14 = clamp( ( temp_output_6_0 / 0.0 ) , 0.0 , 1.0 );
+			#ifdef _KEYWORD0_ON
+				float staticSwitch24 = ( 1.0 - ( ( _Float2 - min( temp_output_6_0 , ( 1.0 - temp_output_6_0 ) ) ) / 0.0 ) );
+			#else
+				float staticSwitch24 = clampResult14;
+			#endif
+			clip( ( tex2DNode11.a * staticSwitch24 ) - _Cutoff );
+		}
+
+		ENDCG
+	}
+	Fallback "Diffuse"
+	CustomEditor "ASEMaterialInspector"
+}
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