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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ShadowKit;
- public class followCamera : MonoBehaviour {
-
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- transform.position = SvrManager.Instance.head.transform.position + SvrManager.Instance.head.transform.forward * 2;
- transform.position = new Vector3(transform.position.x, 0.5f, transform.position.z);
- transform.LookAt(SvrManager.Instance.head.transform, Vector3.up);
- }
- }
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