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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DebugLogManager : MonoBehaviour {
- [SerializeField]
- private TextMesh mText;
- private List<DebugLog> mLogList = new List<DebugLog>();
- private DebugOutputManager mDebugOutputManagder;//专门做日志输出的
- void Start () {
- Application.logMessageReceived += MsgReceivedLog;
- mDebugOutputManagder = new DebugOutputManager();
- if(CDebug.IsDebug == false)
- {
- mText.gameObject.SetActive(false);
- }
- if(mText != null)
- mText.text = "";
- }
- void OnDestroy()
- {
- Application.logMessageReceived -= MsgReceivedLog;
- }
- private const int MAX_COUNT = 20;
- private void MsgReceivedLog( string logStr, string sTrace, LogType lType )
- {
- if(mText == null)
- {
- //不存在 或者应用已经关闭了
- return;
- }
- if (GamePlayerData.Instance.isDebugAccount)
- mLogList.Add (new DebugLog(logStr, sTrace, lType));
- mText.text = "";
- for (int i = Mathf.Max(0, mLogList.Count - MAX_COUNT); i < mLogList.Count; i++) {
- mText.text = mText.text + "\n" + mLogList[i].ToString();
- }
- }
- }
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