1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
-
- Shader "Hidden/Mirza Beig/Image Effects/Sharpen"
- {
- Properties
- {
- _MainTex ("Base (RGB)", 2D) = "white" {}
-
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
-
- uniform sampler2D _MainTex;
-
- uniform float _strength;
- uniform float _edgeMult;
-
-
-
- float4 frag (v2f_img image) : SV_Target
- {
- float4 textureColour = tex2D(_MainTex, image.uv);
-
- float4 sharpenedTextureColour = textureColour * 9.0f;
-
- float4 offset = 1.0f / (_ScreenParams / _edgeMult);
-
-
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(offset.x, offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(0.0f, offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(-offset.x, offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(-offset.x, 0.0f));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(-offset.x, -offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(0.0f, -offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(offset.x, -offset.y));
- sharpenedTextureColour -= tex2D(_MainTex, image.uv + float2(offset.x, 0.0f));
-
-
- return lerp(textureColour, sharpenedTextureColour, _strength);
- }
- ENDCG
- }
- }
- }
|