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- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using System.Collections.Generic;
- using UnityEngine.UI;
- [TrackColor(0.875f, 0.5944853f, 0.1737132f)]
- [TrackClipType(typeof(ScreenFaderClip))]
- [TrackBindingType(typeof(Image))]
- public class ScreenFaderTrack : TrackAsset
- {
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- return ScriptPlayable<ScreenFaderMixerBehaviour>.Create (graph, inputCount);
- }
- public override void GatherProperties (PlayableDirector director, IPropertyCollector driver)
- {
- #if UNITY_EDITOR
- Image trackBinding = director.GetGenericBinding(this) as Image;
- if (trackBinding == null)
- return;
- var serializedObject = new UnityEditor.SerializedObject (trackBinding);
- var iterator = serializedObject.GetIterator();
- while (iterator.NextVisible(true))
- {
- if (iterator.hasVisibleChildren)
- continue;
- driver.AddFromName<Image>(trackBinding.gameObject, iterator.propertyPath);
- }
- #endif
- base.GatherProperties (director, driver);
- }
- }
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