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- // Simplified Additive Particle shader. Differences from regular Additive Particle one:
- // - no Tint color
- // - no Smooth particle support
- // - no AlphaTest
- // - no ColorMask
- // Cartoon FX difference:
- // - uses Alpha8 monochrome textures to save up on texture memory size
- Shader "Cartoon FX/Mobile Particles Additive Alpha8"
- {
- Properties
- {
- _MainTex ("Particle Texture (Alpha8)", 2D) = "white" {}
- }
- Category
- {
- Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
- Blend SrcAlpha One
- Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
-
- BindChannels
- {
- Bind "Color", color
- Bind "Vertex", vertex
- Bind "TexCoord", texcoord
- }
-
- SubShader
- {
- Pass
- {
- SetTexture [_MainTex]
- {
- combine primary, texture * primary
- }
- }
- }
- }
- }
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