12345678910111213141516171819202122232425262728 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Pause : MonoBehaviour {
- public GameObject butPlay;
- Animator ani;
- // Use this for initialization
- void Start () {
- ani = butPlay.GetComponent<Animator> ();
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetKeyDown(KeyCode.D)) {
- ani.speed = 0;
- PauseSign.sign = true;
- }
- }
- public void onClick(){
-
- PauseSign.sign = true;
- }
- }
|