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- using UnityEngine;
- using System.Collections;
- using DentedPixel;
- public class TestingRigidbodyCS : MonoBehaviour {
- private GameObject ball1;
- // Use this for initialization
- void Start () {
- ball1 = GameObject.Find("Sphere1");
- LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f);
- LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1);
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
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