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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- using MirzaBeig.Scripting.Effects;
- public class ParticleForceFieldsDemo : MonoBehaviour
- {
- [Header("Overview")]
- public Text FPSText;
- public Text particleCountText;
- public Toggle postProcessingToggle;
- public MonoBehaviour postProcessing;
- [Header("Particle System Settings")]
- new public ParticleSystem particleSystem;
- ParticleSystem.MainModule particleSystemMainModule;
- ParticleSystem.EmissionModule particleSystemEmissionModule;
- public Text maxParticlesText;
- public Text particlesPerSecondText;
- public Slider maxParticlesSlider;
- public Slider particlesPerSecondSlider;
- [Header("Attraction Particle Force Field Settings")]
- public AttractionParticleForceField attractionParticleForceField;
- public Text attractionParticleForceFieldRadiusText;
- public Text attractionParticleForceFieldMaxForceText;
- public Text attractionParticleForceFieldArrivalRadiusText;
- public Text attractionParticleForceFieldArrivedRadiusText;
- public Text attractionParticleForceFieldPositionTextX;
- public Text attractionParticleForceFieldPositionTextY;
- public Text attractionParticleForceFieldPositionTextZ;
- public Slider attractionParticleForceFieldRadiusSlider;
- public Slider attractionParticleForceFieldMaxForceSlider;
- public Slider attractionParticleForceFieldArrivalRadiusSlider;
- public Slider attractionParticleForceFieldArrivedRadiusSlider;
- public Slider attractionParticleForceFieldPositionSliderX;
- public Slider attractionParticleForceFieldPositionSliderY;
- public Slider attractionParticleForceFieldPositionSliderZ;
- [Header("Vortex Particle Force Field Settings")]
- public VortexParticleForceField vortexParticleForceField;
- public Text vortexParticleForceFieldRadiusText;
- public Text vortexParticleForceFieldMaxForceText;
- public Text vortexParticleForceFieldRotationTextX;
- public Text vortexParticleForceFieldRotationTextY;
- public Text vortexParticleForceFieldRotationTextZ;
- public Text vortexParticleForceFieldPositionTextX;
- public Text vortexParticleForceFieldPositionTextY;
- public Text vortexParticleForceFieldPositionTextZ;
- public Slider vortexParticleForceFieldRadiusSlider;
- public Slider vortexParticleForceFieldMaxForceSlider;
- public Slider vortexParticleForceFieldRotationSliderX;
- public Slider vortexParticleForceFieldRotationSliderY;
- public Slider vortexParticleForceFieldRotationSliderZ;
- public Slider vortexParticleForceFieldPositionSliderX;
- public Slider vortexParticleForceFieldPositionSliderY;
- public Slider vortexParticleForceFieldPositionSliderZ;
- void Start()
- {
- // Overview.
- if (postProcessing)
- {
- postProcessingToggle.isOn = postProcessing.enabled;
- }
- // Particle system settings.
- particleSystemMainModule = particleSystem.main;
- particleSystemEmissionModule = particleSystem.emission;
- maxParticlesSlider.value = particleSystemMainModule.maxParticles;
- particlesPerSecondSlider.value = particleSystemEmissionModule.rateOverTime.constant;
- maxParticlesText.text = "Max Particles: " + maxParticlesSlider.value;
- particlesPerSecondText.text = "Particles Per Second: " + particlesPerSecondSlider.value;
- // Attraction particle force field settings.
- attractionParticleForceFieldRadiusSlider.value = attractionParticleForceField.radius;
- attractionParticleForceFieldMaxForceSlider.value = attractionParticleForceField.force;
- attractionParticleForceFieldArrivalRadiusSlider.value = attractionParticleForceField.arrivalRadius;
- attractionParticleForceFieldArrivedRadiusSlider.value = attractionParticleForceField.arrivedRadius;
- Vector3 attractionParticleForceFieldPosition = attractionParticleForceField.transform.position;
- attractionParticleForceFieldPositionSliderX.value = attractionParticleForceFieldPosition.x;
- attractionParticleForceFieldPositionSliderY.value = attractionParticleForceFieldPosition.y;
- attractionParticleForceFieldPositionSliderZ.value = attractionParticleForceFieldPosition.z;
- attractionParticleForceFieldRadiusText.text = "Radius: " + attractionParticleForceFieldRadiusSlider.value;
- attractionParticleForceFieldMaxForceText.text = "Max Force: " + attractionParticleForceFieldMaxForceSlider.value;
- attractionParticleForceFieldArrivalRadiusText.text = "Arrival Radius: " + attractionParticleForceFieldArrivalRadiusSlider.value;
- attractionParticleForceFieldArrivedRadiusText.text = "Arrived Radius: " + attractionParticleForceFieldArrivedRadiusSlider.value;
- attractionParticleForceFieldPositionTextX.text = "Position X: " + attractionParticleForceFieldPositionSliderX.value;
- attractionParticleForceFieldPositionTextY.text = "Position Y: " + attractionParticleForceFieldPositionSliderY.value;
- attractionParticleForceFieldPositionTextZ.text = "Position Z: " + attractionParticleForceFieldPositionSliderZ.value;
- // Vortex particle force field settings.
- vortexParticleForceFieldRadiusSlider.value = vortexParticleForceField.radius;
- vortexParticleForceFieldMaxForceSlider.value = vortexParticleForceField.force;
- Vector3 vortexParticleForceFieldRotation = vortexParticleForceField.transform.eulerAngles;
- vortexParticleForceFieldRotationSliderX.value = vortexParticleForceFieldRotation.x;
- vortexParticleForceFieldRotationSliderY.value = vortexParticleForceFieldRotation.y;
- vortexParticleForceFieldRotationSliderZ.value = vortexParticleForceFieldRotation.z;
- Vector3 vortexParticleForceFieldPosition = vortexParticleForceField.transform.position;
- vortexParticleForceFieldPositionSliderX.value = vortexParticleForceFieldPosition.x;
- vortexParticleForceFieldPositionSliderY.value = vortexParticleForceFieldPosition.y;
- vortexParticleForceFieldPositionSliderZ.value = vortexParticleForceFieldPosition.z;
- vortexParticleForceFieldRadiusText.text = "Radius: " + vortexParticleForceFieldRadiusSlider.value;
- vortexParticleForceFieldMaxForceText.text = "Max Force: " + vortexParticleForceFieldMaxForceSlider.value;
- vortexParticleForceFieldRotationTextX.text = "Rotation X: " + vortexParticleForceFieldRotationSliderX.value;
- vortexParticleForceFieldRotationTextY.text = "Rotation Y: " + vortexParticleForceFieldRotationSliderY.value;
- vortexParticleForceFieldRotationTextZ.text = "Rotation Z: " + vortexParticleForceFieldRotationSliderZ.value;
- vortexParticleForceFieldPositionTextX.text = "Position X: " + vortexParticleForceFieldPositionSliderX.value;
- vortexParticleForceFieldPositionTextY.text = "Position Y: " + vortexParticleForceFieldPositionSliderY.value;
- vortexParticleForceFieldPositionTextZ.text = "Position Z: " + vortexParticleForceFieldPositionSliderZ.value;
- }
- void Update()
- {
- // Overview.
- FPSText.text = "FPS: " + 1.0f / Time.deltaTime;
- particleCountText.text = "Particle Count: " + particleSystem.particleCount;
- }
- public void ReloadScene()
- {
- SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
- }
- // Particle system settings.
- public void SetMaxParticles(float value)
- {
- particleSystemMainModule.maxParticles = (int)value;
- maxParticlesText.text = "Max Particles: " + value;
- }
- public void SetParticleEmissionPerSecond(float value)
- {
- particleSystemEmissionModule.rateOverTime = value;
- particlesPerSecondText.text = "Particles Per Second: " + value;
- }
- // Attraction particle force field settings.
- public void SetAttractionParticleForceFieldRadius(float value)
- {
- attractionParticleForceField.radius = value;
- attractionParticleForceFieldRadiusText.text = "Radius: " + value;
- }
- public void SetAttractionParticleForceFieldMaxForce(float value)
- {
- attractionParticleForceField.force = value;
- attractionParticleForceFieldMaxForceText.text = "Max Force: " + value;
- }
- public void SetAttractionParticleForceFieldArrivalRadius(float value)
- {
- attractionParticleForceField.arrivalRadius = value;
- attractionParticleForceFieldArrivalRadiusText.text = "Arrival Radius: " + value;
- }
- public void SetAttractionParticleForceFieldArrivedRadius(float value)
- {
- attractionParticleForceField.arrivedRadius = value;
- attractionParticleForceFieldArrivedRadiusText.text = "Arrived Radius: " + value;
- }
- public void SetAttractionParticleForceFieldPositionX(float value)
- {
- Vector3 position = attractionParticleForceField.transform.position;
- position.x = value;
- attractionParticleForceField.transform.position = position;
- attractionParticleForceFieldPositionTextX.text = "Position X: " + value;
- }
- public void SetAttractionParticleForceFieldPositionY(float value)
- {
- Vector3 position = attractionParticleForceField.transform.position;
- position.y = value;
- attractionParticleForceField.transform.position = position;
- attractionParticleForceFieldPositionTextY.text = "Position Y: " + value;
- }
- public void SetAttractionParticleForceFieldPositionZ(float value)
- {
- Vector3 position = attractionParticleForceField.transform.position;
- position.z = value;
- attractionParticleForceField.transform.position = position;
- attractionParticleForceFieldPositionTextZ.text = "Position Z: " + value;
- }
- // Vortex particle force field settings.
- public void SetVortexParticleForceFieldRadius(float value)
- {
- vortexParticleForceField.radius = value;
- vortexParticleForceFieldRadiusText.text = "Radius: " + value;
- }
- public void SetVortexParticleForceFieldMaxForce(float value)
- {
- vortexParticleForceField.force = value;
- vortexParticleForceFieldMaxForceText.text = "Max Force: " + value;
- }
- public void SetVortexParticleForceFieldRotationX(float value)
- {
- Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
- rotation.x = value;
- vortexParticleForceField.transform.eulerAngles = rotation;
- vortexParticleForceFieldRotationTextX.text = "Rotation X: " + value;
- }
- public void SetVortexParticleForceFieldRotationY(float value)
- {
- Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
- rotation.y = value;
- vortexParticleForceField.transform.eulerAngles = rotation;
- vortexParticleForceFieldRotationTextY.text = "Rotation Y: " + value;
- }
- public void SetVortexParticleForceFieldRotationZ(float value)
- {
- Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
- rotation.z = value;
- vortexParticleForceField.transform.eulerAngles = rotation;
- vortexParticleForceFieldRotationTextZ.text = "Rotation Z: " + value;
- }
- public void SetVortexParticleForceFieldPositionX(float value)
- {
- Vector3 position = vortexParticleForceField.transform.position;
- position.x = value;
- vortexParticleForceField.transform.position = position;
- vortexParticleForceFieldPositionTextX.text = "Position X: " + value;
- }
- public void SetVortexParticleForceFieldPositionY(float value)
- {
- Vector3 position = vortexParticleForceField.transform.position;
- position.y = value;
- vortexParticleForceField.transform.position = position;
- vortexParticleForceFieldPositionTextY.text = "Position Y: " + value;
- }
- public void SetVortexParticleForceFieldPositionZ(float value)
- {
- Vector3 position = vortexParticleForceField.transform.position;
- position.z = value;
- vortexParticleForceField.transform.position = position;
- vortexParticleForceFieldPositionTextZ.text = "Position Z: " + value;
- }
- }
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