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- using UnityEngine;
- using System.Collections;
- using DentedPixel;
- public class GeneralUISpace : MonoBehaviour {
- public RectTransform mainWindow;
- public RectTransform mainParagraphText;
- public RectTransform mainTitleText;
- public RectTransform mainButton1;
- public RectTransform mainButton2;
- public RectTransform pauseRing1;
- public RectTransform pauseRing2;
- public RectTransform pauseWindow;
- public RectTransform chatWindow;
- public RectTransform chatRect;
- public Sprite[] chatSprites;
- public RectTransform chatBar1;
- public RectTransform chatBar2;
- public UnityEngine.UI.Text chatText;
- public RectTransform rawImageRect;
- void Start () {
- // Time.timeScale = 1f/4f;
-
- // *********** Main Window **********
- // Scale the whole window in
- mainWindow.localScale = Vector3.zero;
- LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack);
- LeanTween.alphaCanvas( mainWindow.GetComponent<CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);
- // Fade the main paragraph in while moving upwards
- mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f);
- LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
- LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
- LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
- // Flash text to purple and back
- LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);
- // Fade button in
- LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
- LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
- // Pop size of button
- LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong();
- // *********** Pause Button **********
- // Drop pause button in
- pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f);
- LeanTween.moveY( pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);
- // Punch Pause Symbol
- RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent<RectTransform>();
- LeanTween.moveZ( pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);
- // Rotate rings around in opposite directions
- LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
- LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);
-
- // *********** Chat Window **********
- // Flip the chat window in
- chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
- LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);
- // Play a series of sprites on the window on repeat endlessly
- LeanTween.play(chatRect, chatSprites).setLoopPingPong();
- // Animate the bar up and down while changing the color to red-ish
- LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
- LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();
- // Write in paragraph text
- string origText = chatText.text;
- chatText.text = "";
- LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate( (float val)=>{
- chatText.text = origText.Substring( 0, Mathf.RoundToInt( val ) );
- }).setLoopClamp().setDelay(2.0f);
- // Raw Image
- LeanTween.alpha(rawImageRect,0f,1f).setLoopPingPong();
- }
- }
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