123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- using UnityEngine;
- using System.Collections;
- using DentedPixel;
- public class GeneralBasics2d : MonoBehaviour {
- public Texture2D dudeTexture;
- public GameObject prefabParticles;
- #if !(UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2)
- void Start () {
- // Setup
- GameObject avatarRotate = createSpriteDude( "avatarRotate", new Vector3(-2.51208f,10.7119f,-14.37754f));
- GameObject avatarScale = createSpriteDude( "avatarScale", new Vector3(2.51208f,10.2119f,-14.37754f));
- GameObject avatarMove = createSpriteDude( "avatarMove", new Vector3(-3.1208f,7.100643f,-14.37754f));
-
- // Rotate Example
- LeanTween.rotateAround( avatarRotate, Vector3.forward, -360f, 5f);
- // Scale Example
- LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
- LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 1f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
- // Move Example
- LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(1.7f, 0f, 0f), 2f).setEase(LeanTweenType.easeInQuad);
- // Delay
- LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(2f, -1f, 0f), 2f).setDelay(3f);
- // Chain properties (delay, easing with a set repeating of type ping pong)
- LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setLoopPingPong(3);
- // Call methods after a certain time period
- LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
- }
-
- GameObject createSpriteDude( string name, Vector3 pos, bool hasParticles = true ){
- GameObject go = new GameObject(name);
- SpriteRenderer ren = go.AddComponent<SpriteRenderer>();
- go.GetComponent<SpriteRenderer>().color = new Color(0f,181f/255f,1f);
- ren.sprite = Sprite.Create( dudeTexture, new Rect(0.0f,0.0f,256.0f,256.0f), new Vector2(0.5f,0f), 256f);
- go.transform.position = pos;
- if(hasParticles){
- GameObject particles = (GameObject)GameObject.Instantiate(prefabParticles, Vector3.zero, prefabParticles.transform.rotation );
- particles.transform.parent = go.transform;
- particles.transform.localPosition = prefabParticles.transform.position;
- }
- return go;
- }
- // Advanced Examples
- // It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
- void advancedExamples(){
- LeanTween.delayedCall(gameObject, 14f, ()=>{
- for(int i=0; i < 10; i++){
- // Instantiate Container
- GameObject rotator = new GameObject("rotator"+i);
- rotator.transform.position = new Vector3(2.71208f,7.100643f,-12.37754f);
- // Instantiate Avatar
- GameObject dude = createSpriteDude( "dude"+i, new Vector3(-2.51208f,7.100643f,-14.37754f), false);//(GameObject)GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation );
- dude.transform.parent = rotator.transform;
- dude.transform.localPosition = new Vector3(0f,0.5f,0.5f*i);
- // Scale, pop-in
- dude.transform.localScale = new Vector3(0f,0f,0f);
- LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
- // Color like the rainbow
- float period = LeanTween.tau/10*i;
- float red = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
- float green = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
- float blue = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
- Color rainbowColor = new Color(red, green, blue);
- LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
-
- // Push into the wheel
- LeanTween.moveLocalZ(dude, -2f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
- ()=>{
- LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f);
- }
- );
- // Jump Up and back down
- LeanTween.moveLocalY(dude,1.17f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong(1).setEase(LeanTweenType.easeInOutQuad);
-
- // Alpha Out, and destroy
- LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
- ()=>{
- Destroy( rotator ); // destroying parent as well
- }
- );
- }
- }).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
- }
- #endif
- }
|