using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DeviceInfoView : MonoBehaviour { [SerializeField] private TextMesh IdentifierText; [SerializeField] private TextMesh SerialText; [SerializeField] private TextMesh PhysicalText; void Start() { IdentifierText.text = "设备唯一码 Identifier " + HttpStaticMessage.GetUniqueId(); SerialText.text = "设备序列号 Serial " + CStaticMethod.SerialId(); PhysicalText.text = "物理地址 Physical " +System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces()[0].GetPhysicalAddress().ToString(); } }