using UnityEngine;
using System.Collections;
public class ServerEnum
{
/// 服务器ID
public static string ServerIp = "42.159.205.131";//192.168.0.28 192.168.31.224
/// 服务器端口
public static int ServerPort = 1234;//8001 8080
/// 心跳事件
public static int ServerHeartBeatTime = 1000;
/// Http服务器地址
public static string ServerHttpURL = "";
/// 是否连接服务器
public static bool IsConnectServer = true;
/// 消息发送频率
public const int MAX_FRAMES_VALUE = 15;//
}