using UnityEngine; using System.Collections; public class ServerEnum { /// 服务器ID public static string ServerIp = "42.159.205.131";//192.168.0.28 192.168.31.224 /// 服务器端口 public static int ServerPort = 1234;//8001 8080 /// 心跳事件 public static int ServerHeartBeatTime = 1000; /// Http服务器地址 public static string ServerHttpURL = ""; /// 是否连接服务器 public static bool IsConnectServer = true; /// 消息发送频率 public const int MAX_FRAMES_VALUE = 15;// }