using UnityEngine; using System.Collections; /// 消息常量类 public class MsgConst { #region 登录退出相关 /// 连接成功的返回的消息号 public const int MSG_CTS_CONNETCT_SCUESS = 100; /// 发送个人信息 public const int MSG_CTS_USER_DATA_SEND = 1001; /// 登录后返回的当前所在的房间信息 public const int MSG_CTS_ROOM_DATA_BACK = 1002; /// 拿取大厅列表信息 public const int MSG_CTS_DATING_ENTER_SEND = 1003; /// 大厅列表信息的返回 public const int MSG_CTS_DATING_ENTER_BACK = 1004;// /// 账号被顶掉 public const int MSG_CTS_DATING_LOGOUT_BACK = 1005;// /// 创建房间 public const int MSG_CTS_ROOM_CREATE_SEND = 1010;// /// 广播创建房间的消息 public const int MSG_CTS_ROOM_CREATE_BACK = 1011;// /// 进入/出房间房间的数据的发送 public const int MSG_CTS_ROOM_ENTER_OR_OUT_SEND = 1012; /// 房间人数数据更新的广播消息返回 public const int MSG_CTS_ROOM_REFRESH_BACK = 1013; /// 告诉老师有学生进来了或者出去了 public const int MSG_CTS_ROOM_USER_ENTER_OR_OUT_BACK = 1014; /// 房间删除消息的广播接受 public const int MSG_CTS_ROOM_DELETE_BACK = 1015; /// 断线重连后获取学生列表的消息 public const int MSG_CTS_RECONNECT_GET_STUDENT_LIST_BACK = 1016; /// 1 public const int MSG_CTS_RECONNECT_GET_RELOAD_BACK = 1017; /// 老师同步当前的操作进度顺序 public const int MSG_CTS_SEND_CHANGE_MASTER_DATA_TO_TEACHER = 1018; /// 老师同步当前的操作进数据的接收 public const int MSG_CTS_SEND_CHANGE_MASTER_DATA_TO_TEACHER_BACK = 1018; /// 老师的手柄指示位置发送 public const int MSG_CTS_TEACHER_CORE_DATA_SEND = 2001; /// 老师的手柄指示位置广播接收 public const int MSG_CTS_TEACHER_CORE_DATA_BACK = 2001; /// 只发给老师的 public const int MSG_CTS_SEND_DATA_TO_TEACHER = 2002; /// 老师接受到了学生发送的消息 public const int MSG_CTS_SEND_DATA_TO_BACK = 2002; /// 老师同步当前的操作进度顺序 public const int MSG_CTS_SEND_REFRESH_DATA_TO_STUDENT = 2003; /// 老师同步当前的操作进数据的接收 public const int MSG_CTS_REFRESH_DATA_BACK = 2003; /// 老师射线消息的派发 public const int MSG_CTS_SEND_LINE_DATA_TO_STUDENT = 2004; /// 老师射线消息的接收 public const int MSG_CTS_LINE_DATA_BACK = 2004; /// 老师射线消息的派发 public const int MSG_CTS_SEND_AUDIO_DATA_TO_STUDENT = 2005; /// 老师射线消息的接收 public const int MSG_CTS_AUDIO_DATA_BACK = 2005; /// 房主更换的消息发送 public const int MSG_CTS_ROOM_OWNER_CHANGE_SEND = 31121; /// 房主更换的消息广播的接受 public const int MSG_CTS_ROOM_OWNER_CHANGE_BACK = 1312015; /// 房间删除的消息的发送 public const int MSG_CTS_ROOM_DELETE_SEND = 1321015; /// 退出游戏 public const int MSG_CTS_DISCONNETCT = 201;//断开连接的 #endregion #region 心跳 /// 客户端给服务器的心跳 public const int MSG_CTS_HEARTBEAT = 90001; /// 服务器给客户端的心跳 public const int MSG_STC_HEARTBEAT = 90002; #endregion #region HTTP消息 /// 验证客户端版本 public const int HTTP_MSG_CHACK = 10006; /// 获取玩家信息 public const int HTTP_MSG_LOGIN = 10001; /// 获取玩家信息 public const int HTTP_MSG_AUTO_LOGIN = 10002; /// 创建角色 public const int HTTP_MSG_GET_QUESTION = 10003; public const int HTTP_MSG_VERSION = 10004; #endregion /// 老师的语音发送 public const int MSG_CTS_TEACHER_AUDIO_DATA_SEND = 3001; /// 老师的语音接收 public const int MSG_CTS_TEACHER_AUDIO_DATA_BACK = 3001; }