using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pause : MonoBehaviour { public GameObject butPlay; Animator ani; // Use this for initialization void Start () { ani = butPlay.GetComponent (); } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.D)) { ani.speed = 0; PauseSign.sign = true; } } public void onClick(){ PauseSign.sign = true; } }