using UnityEngine; using System.Collections; namespace Engine.Data { public class ByteDataBase { /// 唯一ID public int b_id; /// 读取数据 public virtual void ReadInfo(ByteDataArray byteArray) { if (byteArray != null) { this.InitContent(byteArray); } } /// 数据的实际内容 protected virtual void InitContent(ByteDataArray byteArray) { } } }