using UnityEngine;
using System.Collections;
namespace Engine.Data
{
public class ByteDataBase
{
/// 唯一ID
public int b_id;
/// 读取数据
public virtual void ReadInfo(ByteDataArray byteArray)
{
if (byteArray != null)
{
this.InitContent(byteArray);
}
}
/// 数据的实际内容
protected virtual void InitContent(ByteDataArray byteArray)
{
}
}
}