using UnityEngine;
using System.Collections;
namespace Engine.Component
{
/// 标示某个gameobjec切换场景时不会被释放
public class DontDestroyComponent : BaseComponent
{
/// 初始化函数
public override void Awake()
{
//gameObject切换场景时不被释放
DontDestroyOnLoad(this.gameObject);
base.Awake();
}
/// 释放函数
public override void Dispose()
{
base.Dispose();
}
}
}