using UnityEngine; public class ExampleColorReceiver : MonoBehaviour { Color color; void OnColorChange(HSBColor color) { this.color = color.ToColor(); } void OnGUI() { var r = Camera.main.pixelRect; var rect = new Rect(r.center.x + r.height / 6 + 50, r.center.y, 100, 100); GUI.Label (rect, "#" + ToHex(color.r) + ToHex(color.g) + ToHex(color.b)); } string ToHex(float n) { return ((int)(n * 255)).ToString("X").PadLeft(2, '0'); } }