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解决 [DreamGlass+MR class] 输入用户名和密码,无法登录;原因为服务器默认选项为“本地” 遗留问题

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Assets/Samples.meta

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Assets/SvrToXR/ControllerInputFromAction.cs

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-using NibiruAxis;
-using SC.InputSystem;
-using SC.InputSystem.InputDeviceHandShank;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.InputSystem;
-using UnityEngine.XR;
-using WCQ.CommonV1_20200325;
-
-public class ControllerInputFromAction : MonoBehaviour
-{
-    public ControllerIndex index = ControllerIndex.Left;
-    public List<InputActionReference> listinput;
-    public List<InputActionReference> listtrack;
-
-    public Transform Controller
-    {
-        get {
-            return GetController(index)?.inputDeviceHandShankUI.transform;
-        }
-    }
-
-    private void Start() {
-        SC.InputSystem.InputSystem.ISInitializeCallBack += InputSystemVaildCallBack;
-    }
-
-    private void OnDestroy() {
-        SC.InputSystem.InputSystem.ISInitializeCallBack -= InputSystemVaildCallBack;
-    }
-    public Transform right;
-    private void Update()
-    {
-        //GetController(index)?.gameObject.SetActive(true);
-        //if (index == ControllerIndex.Left)
-        //    InputDataHandShank.HSData.HS0Connect = true;
-        //else
-        //    InputDataHandShank.HSData.HS1Connect = true;
-
-        //if (GetController(index))
-        //{
-
-        //    GetController(index).inputDataHandShank.blueToothName = "K07";
-        //    GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-        //    GetController(index).inputDataHandShank.isVaild = true;
-        //}
-
-        //Debug.Log("LateUpdate  " + GetController(index).inputDataHandShank.rotation);
-    }
-
-    void InputSystemVaildCallBack()
-    {
-        Invoke("DelayInvoke", 1);
-    }
-
-    void DelayInvoke() {
-        Debug.Log("InputSystem Initialize ===" + index + " ");
-        /*
-        var HandedControllers = new List<UnityEngine.XR.InputDevice>();
-        var desiredCharacteristics = (index == ControllerIndex.Left ? UnityEngine.XR.InputDeviceCharacteristics.Left : UnityEngine.XR.InputDeviceCharacteristics.Right) | UnityEngine.XR.InputDeviceCharacteristics.Controller;
-        UnityEngine.XR.InputDevices.GetDevicesWithCharacteristics(desiredCharacteristics, HandedControllers);
-
-        Debug.Log(HandedControllers.Count + "  ===========");
-
-        foreach (var device in HandedControllers)
-        {
-            Debug.Log(string.Format("Device name '{0}' has characteristics '{1}'", device.name, device.characteristics.ToString()));
-        }
-
-        if (HandedControllers.Count == 1)
-        {
-            onDeviceConnected(HandedControllers[0]);
-        }
-
-        if (Application.platform != RuntimePlatform.Android)
-        {
-            onDeviceConnected(new UnityEngine.XR.InputDevice());
-        }
-
-        InputDevices.deviceConnected += onDeviceConnected;
-        InputDevices.deviceDisconnected += onDeviceDisConnected;
-        
-        */
-        if(index== ControllerIndex.Left)
-        {
-
-            Debug.Log("Left onDeviceDisConnected===>" + index);
-            InputDataHandShank.HSData.HS0Connect = false;
-            GetController(ControllerIndex.Left)?.gameObject.SetActive(false);
-
-            GetController(index).inputDataHandShank.blueToothName = "K07";
-            GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-            GetController(index).inputDataHandShank.isVaild = false;
-
-            GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack -= updateRotationCallBack;
-
-        }
-        else
-        {
-            Debug.Log("Right onDeviceConnected===>" + index);
-            InputDataHandShank.HSData.HS1Connect = true;
-            GetController(ControllerIndex.Right)?.gameObject.SetActive(true);
-
-            GetController(index).inputDataHandShank.blueToothName = "K07";
-            GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-            GetController(index).inputDataHandShank.isVaild = true;
-
-
-            GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack += updateRotationCallBack;
-
-
-
-        }
-        Invoke("DelayInvoke", 1);
-    }
-    private void onDeviceDisConnected(UnityEngine.XR.InputDevice obj) {
-        if (Application.platform == RuntimePlatform.Android)
-        {
-            if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Left.ToString()))
-            {
-                Debug.Log("Left onDeviceDisConnected===>" + index);
-                InputDataHandShank.HSData.HS0Connect = false;
-                GetController(ControllerIndex.Left)?.gameObject.SetActive(false);
-
-                GetController(index).inputDataHandShank.blueToothName = "K07";
-                GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-                GetController(index).inputDataHandShank.isVaild = false;
-
-                GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack -= updateRotationCallBack;
-            }
-
-            if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Right.ToString()))
-            {
-                Debug.Log("Right onDeviceDisConnected===>" + index);
-                InputDataHandShank.HSData.HS1Connect = false;
-                GetController(ControllerIndex.Right)?.gameObject.SetActive(false);
-
-                GetController(index).inputDataHandShank.blueToothName = "K07";
-                GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-                GetController(index).inputDataHandShank.isVaild = false;
-
-                GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack -= updateRotationCallBack;
-            }
-
-
-
-        }
-        else {
-            GetController(index)?.gameObject.SetActive(false);
-            if (index == ControllerIndex.Left)
-                InputDataHandShank.HSData.HS0Connect = false;
-            else
-                InputDataHandShank.HSData.HS1Connect = false;
-
-            GetController(index).inputDataHandShank.blueToothName = "K07";
-            GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-            GetController(index).inputDataHandShank.isVaild = false;
-            GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack -= updateRotationCallBack;
-
-        }
-
-
-        foreach ( var inputactionreference in listinput ) {
-            inputactionreference.action.Disable();
-            inputactionreference.action.performed -= OnInputPerformed;
-            inputactionreference.action.canceled -= OnInputCanceled;
-        }
-
-        foreach ( var inputactionreference in listtrack ) {
-            inputactionreference.action.Disable();
-            inputactionreference.action.performed -= OnTrackPerformed;
-            //inputactionreference.action.canceled -= OnTrackCanceled;
-        }
-
-    }
-    private void onDeviceConnected(UnityEngine.XR.InputDevice obj)
-    {
-        if (Application.platform == RuntimePlatform.Android)
-        {
-            if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Left.ToString()))
-            {
-                Debug.Log("Left onDeviceConnected===>" + index);
-                InputDataHandShank.HSData.HS0Connect = true;
-                GetController(ControllerIndex.Left)?.gameObject.SetActive(true);
-
-                GetController(index).inputDataHandShank.blueToothName = "K07";
-                GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-                GetController(index).inputDataHandShank.isVaild = true;
-
-
-                GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack += updateRotationCallBack;
-            }
-
-            if (obj.characteristics.ToString().Contains(InputDeviceCharacteristics.Right.ToString()))
-            {
-                Debug.Log("Right onDeviceConnected===>" + index);
-                InputDataHandShank.HSData.HS1Connect = true;
-                GetController(ControllerIndex.Right)?.gameObject.SetActive(true);
-
-                GetController(index).inputDataHandShank.blueToothName = "K07";
-                GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-                GetController(index).inputDataHandShank.isVaild = true;
-
-
-                GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack += updateRotationCallBack;
-            }
-        }
-        else
-        {
-            GetController(index)?.gameObject.SetActive(true);
-            if (index == ControllerIndex.Left)
-                InputDataHandShank.HSData.HS0Connect = true;
-            else
-                InputDataHandShank.HSData.HS1Connect = true;
-
-            GetController(index).inputDataHandShank.blueToothName = "K07";
-            GetController(index).inputDataHandShank.handShankType = HandShankType.K07;
-            GetController(index).inputDataHandShank.isVaild = true;
-
-            GetController(index).inputDataGetHandShank.inputDataGetHandShank3DOF.updateRotationCallBack += updateRotationCallBack;
-        }
-
-        foreach ( var inputactionreference in listinput ) {
-            inputactionreference.action.Enable();
-            inputactionreference.action.performed += OnInputPerformed;
-            inputactionreference.action.canceled += OnInputCanceled;
-        }
-
-        foreach ( var inputactionreference in listtrack ) {
-            inputactionreference.action.Enable();
-            inputactionreference.action.performed += OnTrackPerformed;
-           // inputactionreference.action.canceled += OnTrackCanceled;
-        }
-
-    }
-
-    public Quaternion controllerRotation { get; private set; }
-    public Vector3 controllerPosition { get; private set; }
-
-    void OnTrackPerformed(InputAction.CallbackContext context) {
-        //Debug.Log(Time.frameCount+"  OnTrackPerformed" + index + " " + context.control.name);
-        switch ( context.control.name ) {
-            case "deviceposition":
-            case "devicePosition":
-                controllerPosition = context.ReadValue<Vector3>();
-                break;
-            case "devicerotation":
-            case "deviceRotation":
-                //Debug.Log(Time.frameCount + "  OnTrackPerformed" + index + " " + context.control.name+"  "+context.ReadValue<Quaternion>());
-                // GetController(index).inputDataHandShank.rotation = context.ReadValue<Quaternion>();
-                controllerRotation = context.ReadValue<Quaternion>();
-                break;
-        }
-    }
-    //private void OnTrackCanceled(InputAction.CallbackContext context) {
-    //    Debug.Log("OnTrackCanceled" + index + " " + context.control.name);
-    //    switch ( context.control.name ) {
-    //        case "devicePosition":
-    //            break;
-    //        case "deviceRotation":
-    //            GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-    //            break;
-    //    }
-    //}
-
-    void updateRotationCallBack() {
-        // Debug.Log(index+" updateRotationCallBack===>");
-        //   GetController(index).inputDataHandShank.rotation = controllerRotation;
-        //   GetController(index).inputDataHandShank.position = controllerPosition;
-        if (index == ControllerIndex.Right)
-        {
-           // Debug.Log(NxrPlayerCtrl.Instance.mTransform.eulerAngles);
-           // Debug.Log(NxrPlayerCtrl.Instance.mTransform.position);
-            GetController(index).inputDataHandShank.rotation = NxrPlayerCtrl.Instance.mTransform.rotation;
-            GetController(index).inputDataHandShank.position = NxrPlayerCtrl.Instance.mTransform.position;
-        }
-    }
-
-
-    private void LateUpdate()
-    {
-        return;
-        //Debug.Log("LateUpdate  " + GetController(index).inputDataHandShank.rotation);
-        if (GetController(index))
-        {
-           // GetController(index).inputDeviceHandShankUI.transform.rotation = controllerRotation;
-            //GetController(index).inputDeviceHandShankUI.model.lineIndicate.transform.rotation = controllerRotation;
-            //if (GetController(index).inputDeviceUIBase)
-            //{
-            //    GetController(index).inputDeviceUIBase.BeforTargetDetecterUpdateUI();
-            //}
-            //if (GetController(index).inputDataProcessBase != null)
-            //{
-            //    GetController(index).inputDataProcessBase.OnUpdateAfterUI();
-            //}
-            ///没有UI,没必要执行TargetDecter的必要
-            //if (GetController(index).inputDeviceUIBase != null && GetController(index).inputDeviceTargetDetecterBase != null)
-            //{
-            //    GetController(index).inputDeviceTargetDetecterBase.OnUpdate();
-            //}
-
-            //if (GetController(index).inputDeviceUIBase)
-            //{
-            //    GetController(index).inputDeviceUIBase.AfterTargetDetecterUpdateUI();
-            //}
-            //GetController(index).inputDeviceHandShankUI.modelK07.transform.rotation = controllerRotation;
-
-
-
-            //if (GetController(index).inputDataBase != null)
-            //{
-            //    GetController(index).inputDataBase.OnUpdate();
-            //}
-
-            //if (GetController(index).inputDataGetBase != null)
-            //{
-            //    GetController(index).inputDataGetBase.OnUpdate();
-            //}
-
-            //GetController(index).inputDataHandShank.rotation = controllerRotation;
-            //GetController(index).inputDataHandShank.position = controllerPosition;
-
-            //if (GetController(index).inputDevicePartStatusBase != null)
-            //{
-            //    GetController(index).inputDevicePartStatusBase.OnUpdate();
-            //}
-
-            /////如果数据无效或不可获取,则关闭UI并退出
-            //if (GetController(index).inputDataBase.isVaild == false)
-            //{
-            //    GetController(index).inputDeviceUIBase.UIDisable();
-            //    DebugMy.Log("inputDataBase.isVaild == false ,Turn Off UI and Return", this);
-            //    return;
-            //}
-            //else
-            //{
-            //    DebugMy.Log("inputDataBase.isVaild == true", this);
-            //    GetController(index).inputDeviceUIBase.UIEnable();
-            //}
-
-            /////一些UI坐标值刷新必须在UI更新前执行完
-            //if (GetController(index).inputDataProcessBase != null)
-            //{
-            //    GetController(index).inputDataProcessBase.OnUpdateBeforUI();
-            //}
-
-            //if (GetController(index).inputDeviceUIBase)
-            //{
-            //    GetController(index).inputDeviceUIBase.BeforTargetDetecterUpdateUI();
-            //}
-
-            //if (GetController(index).inputDataProcessBase != null)
-            //{
-            //    GetController(index).inputDataProcessBase.OnUpdateAfterUI();
-            //}
-
-            /////没有UI,没必要执行TargetDecter的必要
-            //if (GetController(index).inputDeviceUIBase != null && GetController(index).inputDeviceTargetDetecterBase != null)
-            //{
-            //    GetController(index).inputDeviceTargetDetecterBase.OnUpdate();
-            //}
-
-            //if (GetController(index).inputDeviceUIBase)
-            //{
-            //    GetController(index).inputDeviceUIBase.AfterTargetDetecterUpdateUI();
-            //}            ///一些UI坐标值刷新必须在UI更新前执行完
-            //if (GetController(index) != null)
-            //{
-            //    GetController(index).inputDeviceUIBase.model.lineIndicate.DrawLineIndicate() ;
-            //}
-
-
-        }
-    }
-
-    int xy = 8;
-
-
-    void OnInputPerformed(InputAction.CallbackContext context) {
-        //Debug.Log("OnInputPerformed" + index + " " + context.control.name);
-        switch ( context.control.name ) {
-            case "secondarytouched":
-                break;
-            case "secondarybutton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-
-                break;
-            case "primarytouched":
-                break;
-            case "primarybutton":
-
-                break;
-            case "touchpadtouched":
-                break;
-            case "thumbstickclicked":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Tp, InputKeyState.DOWN);
-                break;
-            case "thumbstick":
-                GetController(index)?.inputDataHandShank.InputDataAddTouch(true,
-                    new Vector2(xy + (int)(context.ReadValue<Vector2>().x * 10), xy + (int)(context.ReadValue<Vector2>().y * 10)));
-                break;
-            case "grip":
-
-                break;
-            case "grippressed":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-
-                break;
-            case "trigger":
-                break;
-            case "triggerpressed":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-                break;
-            case "menu":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Function, InputKeyState.DOWN);
-                break;
-            case "triggerButton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-                break;
-            case "gripButton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-                break;
-
-
-        }
-    }
-    private void OnInputCanceled(InputAction.CallbackContext context) {
-       // Debug.Log("OnInputCanceled" + index + " " + context.control.name);
-        switch ( context.control.name ) {
-            case "secondarytouched":
-                break;
-            case "secondarybutton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-
-                break;
-            case "primarytouched":
-                break;
-            case "primarybutton":
-
-                break;
-            case "touchpadtouched":
-                break;
-            case "thumbstickclicked":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Tp, InputKeyState.UP);
-                break;
-            case "thumbstick":
-                GetController(index)?.inputDataHandShank.InputDataAddTouch(true,
-                    new Vector2(xy + (int)(context.ReadValue<Vector2>().x * 10), xy + (int)(context.ReadValue<Vector2>().y * 10)));
-                break;
-            case "grip":
-
-                break;
-            case "grippressed":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-
-                break;
-            case "trigger":
-                break;
-            case "triggerpressed":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-                break;
-            case "menu":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Function, InputKeyState.UP);
-                break;
-            case "triggerButton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-                break;
-            case "gripButton":
-                GetController(index)?.inputDataBase.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-                break;
-        }
-    }
-
-    public enum ControllerIndex { 
-        Left = 0,
-        Right = 1
-    }
-    InputDeviceHandShankPart GetController(ControllerIndex controllerIndex) {
-        if ( SC.InputSystem.InputSystem.Instant && SC.InputSystem.InputSystem.Instant.HandShank ) {
-            if ( ControllerIndex.Left == controllerIndex ) {
-                return SC.InputSystem.InputSystem.Instant.HandShank.inputDeviceHandShankPartList.Where(e => e.PartType == SC.InputSystem.InputDevicePartType.HandShankOne).FirstOrDefault();
-            } else if ( ControllerIndex.Right == controllerIndex ) {
-                return SC.InputSystem.InputSystem.Instant.HandShank.inputDeviceHandShankPartList.Where(e => e.PartType == SC.InputSystem.InputDevicePartType.HandShankTwo).FirstOrDefault();
-            }
-        }
-        return null;
-    }
-
-
-
-
-
-}

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