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- using SC.XR.Unity.Module_InputSystem;
- using Blue;
- using System.Collections.Generic;
- using UnityEngine;
- public class UICallManager : MonoSingleton<UICallManager>,IController
- {
- public delegate void TrackingFound(DataItem tagobj);
- public delegate void TrackingLast(DataItem tagobj);
- /// <summary>
- /// 物体识别到显示
- /// </summary>
- public TrackingFound OnTrackFound;
- /// <summary>
- /// 物体超出显示范围 隐藏
- /// </summary>
- public TrackingLast OnTrackLast;
- private void Start()
- {
- DispatcherBase.KeyDownDelegateRegister(AnyDown);
- DispatcherBase.KeyUpDelegateRegister(AnyUp);
- OnTrackFound += OnTrackfound;
- OnTrackLast += OnTracklast;
- // MachineRoomInit("");
- // MachineRoomInit();
-
- }
- public void OnTrackfound(DataItem item)
- {
- // ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
- if(HeadBtnManager.Instance.type == ScenesManager.SceneType.ShowDH)
- HeadBtnManager.Instance.uiFollow.Hide();
- }
- public void OnTracklast(DataItem item)
- {
- //ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
- //ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
- }
- private void AnyUp(InputKeyCode keyCode, InputDevicePartBase part)
- {
- Debug.Log("DGJ ====> AnyUp " + keyCode.ToString());
- // UILogManager.Instance.SendLogText(3, part.PartType.ToString());
- if (part.PartType == InputDevicePartType.KSRight )
- {
- switch (keyCode)
- {
- case InputKeyCode.Enter:
- break;
- case InputKeyCode.Cancel:
- break;
- case InputKeyCode.Trigger:
- break;
- case InputKeyCode.Function:
- break;
- case InputKeyCode.Back:
- break;
- case InputKeyCode.Tp:
- break;
- case InputKeyCode.VolumeDown:
- break;
- case InputKeyCode.VolumeUp:
- break;
- case InputKeyCode.A:
- break;
- case InputKeyCode.B:
- break;
- case InputKeyCode.LjoystickKey:
- break;
- case InputKeyCode.LFunction:
- break;
- case InputKeyCode.LHallInside:
- break;
- case InputKeyCode.LHallForward:
- break;
- case InputKeyCode.LTrigger:
- break;
- case InputKeyCode.X:
- break;
- case InputKeyCode.Y:
- break;
- case InputKeyCode.RjoystickKey:
- break;
- case InputKeyCode.RFunction: // 返回主界面
- Debug.Log("DGJ ====> RFunction 按了 ");
- // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
- break;
- case InputKeyCode.RHallInside:
- break;
- case InputKeyCode.RHallForward:
- break;
- case InputKeyCode.RTrigger:
- break;
- case InputKeyCode.UP:
- break;
- case InputKeyCode.DOWN:
- break;
- case InputKeyCode.RIGHT:
- break;
- case InputKeyCode.LEFT:
- break;
- case InputKeyCode.OTHER:
- break;
- case InputKeyCode.NULL:
- break;
- default:
- break;
- }
- }
- if (part.PartType == InputDevicePartType.KSLeft)
- {
- switch (keyCode)
- {
- case InputKeyCode.Enter:
- break;
- case InputKeyCode.Cancel:
- break;
- case InputKeyCode.Trigger:
- break;
- case InputKeyCode.Function:
- break;
- case InputKeyCode.Back:
- break;
- case InputKeyCode.Tp:
- break;
- case InputKeyCode.VolumeDown:
- break;
- case InputKeyCode.VolumeUp:
- break;
- case InputKeyCode.A:
- break;
- case InputKeyCode.B:
- break;
- case InputKeyCode.LjoystickKey:
- break;
- case InputKeyCode.LFunction:
- break;
- case InputKeyCode.LHallInside:
- break;
- case InputKeyCode.LHallForward:
- break;
- case InputKeyCode.LTrigger:
- break;
- case InputKeyCode.X:
- break;
- case InputKeyCode.Y:
- break;
- case InputKeyCode.RjoystickKey:
- break;
- case InputKeyCode.RFunction:
- break;
- case InputKeyCode.RHallInside:
- break;
- case InputKeyCode.RHallForward:
- break;
- case InputKeyCode.RTrigger:
- break;
- case InputKeyCode.UP:
- break;
- case InputKeyCode.DOWN:
- break;
- case InputKeyCode.RIGHT:
- break;
- case InputKeyCode.LEFT:
- break;
- case InputKeyCode.OTHER:
- break;
- case InputKeyCode.NULL:
- break;
- default:
- break;
- }
- }
- }
- private void AnyDown(InputKeyCode keyCode, InputDevicePartBase part)
- {
- Debug.Log("DGJ ====> AnyDown " + keyCode.ToString());
- // UILogManager.Instance.SendLogText(3, part.PartType.ToString());
- if (part.PartType == InputDevicePartType.KSRight)
- {
- switch (keyCode)
- {
- case InputKeyCode.Enter:
- break;
- case InputKeyCode.Cancel:
- break;
- case InputKeyCode.Trigger:
- break;
- case InputKeyCode.Function:
- break;
- case InputKeyCode.Back:
- break;
- case InputKeyCode.Tp:
- break;
- case InputKeyCode.VolumeDown:
- break;
- case InputKeyCode.VolumeUp:
- break;
- case InputKeyCode.A:
- break;
- case InputKeyCode.B:
- break;
- case InputKeyCode.LjoystickKey:
- break;
- case InputKeyCode.LFunction:
- break;
- case InputKeyCode.LHallInside:
- break;
- case InputKeyCode.LHallForward:
- break;
- case InputKeyCode.LTrigger:
- break;
- case InputKeyCode.X:
- break;
- case InputKeyCode.Y:
- break;
- case InputKeyCode.RjoystickKey:
- break;
- case InputKeyCode.RFunction:
- Debug.Log("DGJ ====> RFunction 按了 ");
- break;
- case InputKeyCode.RHallInside:
- break;
- case InputKeyCode.RHallForward:
- break;
- case InputKeyCode.RTrigger:
- break;
- case InputKeyCode.UP:
- break;
- case InputKeyCode.DOWN:
- break;
- case InputKeyCode.RIGHT:
- break;
- case InputKeyCode.LEFT:
- break;
- case InputKeyCode.OTHER:
- break;
- case InputKeyCode.NULL:
- break;
- default:
- break;
- }
- }
- if (part.PartType == InputDevicePartType.KSLeft)
- {
- switch (keyCode)
- {
- case InputKeyCode.Enter:
- break;
- case InputKeyCode.Cancel:
- break;
- case InputKeyCode.Trigger:
- break;
- case InputKeyCode.Function:
- break;
- case InputKeyCode.Back:
- break;
- case InputKeyCode.Tp:
- break;
- case InputKeyCode.VolumeDown:
- break;
- case InputKeyCode.VolumeUp:
- break;
- case InputKeyCode.A:
- break;
- case InputKeyCode.B:
- break;
- case InputKeyCode.LjoystickKey:
- break;
- case InputKeyCode.LFunction:
- break;
- case InputKeyCode.LHallInside:
- break;
- case InputKeyCode.LHallForward:
- break;
- case InputKeyCode.LTrigger:
- break;
- case InputKeyCode.X:
- break;
- case InputKeyCode.Y:
- break;
- case InputKeyCode.RjoystickKey:
- break;
- case InputKeyCode.RFunction:
- break;
- case InputKeyCode.RHallInside:
- break;
- case InputKeyCode.RHallForward:
- break;
- case InputKeyCode.RTrigger:
- break;
- case InputKeyCode.UP:
- break;
- case InputKeyCode.DOWN:
- break;
- case InputKeyCode.RIGHT:
- break;
- case InputKeyCode.LEFT:
- break;
- case InputKeyCode.OTHER:
- break;
- case InputKeyCode.NULL:
- break;
- default:
- break;
- }
- }
- }
- /// <summary>
- /// 机房场景的初始化
- /// </summary>
- /// <param name="msg"> 机房信息 </param>
- public void MachineRoomInit( string msg)
- {
- Debug.Log("DGJ ===> MachineRoomInit ");
- MachineRoomManager.Instance.Init();
- }
- /// <summary>
- /// 获取机房列表
- /// </summary>
- public List<string> GetMachineRoomList()
- {
- return MachineRoomManager.Instance.listRoomName;
- }
- /// <summary>
- /// 获取机房数据
- /// </summary>
- /// <returns></returns>
- public MachineRoomData GetMachineRoomData( string machineRoomName)
- {
- // 根据机房名称从后台获取机房信息
- return MachineRoomManager.Instance.data;
- }
- /// <summary>
- /// 场景物体初始化
- /// </summary>
- public void MachineRoomInit()
- {
- MachineRoomManager.Instance.SceneInit();
-
- }
- public MachineObj QueryMachineObj(string id)
- {
- for (int i = 0; i < MachineRoomManager.Instance.listObjes.Count; i++)
- {
- if(id == MachineRoomManager.Instance.listObjes[i].deviceParameters.deviceId)
- {
- return MachineRoomManager.Instance.listObjes[i];
- }
- }
- return null;
- }
- /// <summary>
- /// 获取ShowDevice位置
- /// </summary>
- /// <param name="showDeviceTransform"></param>
- public void ShowDeviceTransform(Transform showDeviceTransform)
- {
- this.SendCommand(new ShowDeviceCommand(showDeviceTransform));
- }
- /// <summary>
- /// 获取ShowDevice位置
- /// </summary>
- public void GetDeviceTransform()
- {
- this.SendCommand(new ShowDeviceCommand(MachineRoomManager.Instance.startShowDevice));
-
- }
- /// <summary>
- /// 导航
- /// </summary>
- /// <param name="item"></param>
- public void NavigatorServer(MachineObj item)
- {
- WayFindingManager.Instance.NavigatorServer(item);
- }
- /// <summary>
- /// 导航
- /// </summary>
- /// <param name="listItem"></param>
- public void NavigatorServer(List<MachineObj> listItem)
- {
- WayFindingManager.Instance.NavigatorServer(listItem);
- }
- /// <summary>
- /// 获取告警列表
- /// </summary>
- /// <returns></returns>
- public List<AlarmData> GetAlarmData()
- {
- // 缺少获取设备名称---备注
- if(MachineRoomManager.Instance.data.listAlarmData==null)
- SetData();
- return MachineRoomManager.Instance.data.listAlarmData;
- }
- private void SetData()
- {
- MachineRoomManager.Instance.data.listAlarmData = new List<AlarmData>();
- for (int i = 0; i < 5;i++)
- {
- AlarmData AlarmData = new AlarmData();
- AlarmData.deviceId = i.ToString();
- AlarmData.deviceName = "设备" + i;
- AlarmData.title = "问题" + i;
- AlarmData.carryingSystem = "承载系统" + i;
- AlarmData.level = "重大告警";
- AlarmData.equipmentAlarmTime = System.DateTime.Now.ToString();
- MachineRoomManager.Instance.data.listAlarmData.Add(AlarmData);
- }
- }
- }
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