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- using Blue;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- public class RTCRoomMain : AbstractController
- {
- [SerializeField] private TextMeshProUGUI mRoomName_Text; // 房间名
- [SerializeField] private TextMeshProUGUI mRoomID_Text; // 房间ID
- [SerializeField] private TextMeshProUGUI mRoomPeopleCount_Text; // 房间人数
- [SerializeField] private Button mVideoOpen_Btn; // 开启视频
- [SerializeField] private Button mVideoClose_Btn; // 关闭视频
- [SerializeField] private Button mAudioOpen_Btn; // 开启音频
- [SerializeField] private Button mAudioClose_Btn; // 关闭音频
- [SerializeField] private Button mInvite_Btn; // 邀请用户
- [SerializeField] private Button mLeaveRoom; // 离开房间
- [SerializeField] private MeshRenderer mBigView_Mesh;
- public Texture BigView_MeshTexture
- {
- set => mBigView_Mesh.material.mainTexture = value;
- }
- [SerializeField] private RawImage mRawImage_Raw;
- public Texture RawImageTexture
- {
- set => mRawImage_Raw.texture = value;
- }
- private IRTCService mRTCService;
- void Start()
- {
- mRTCService = this.GetService<IRTCService>();
- mVideoOpen_Btn.onClick.AddListener(VideoOpen);
- mVideoClose_Btn.onClick.AddListener(VideoClose);
- mAudioOpen_Btn.onClick.AddListener(AudioOpen);
- mAudioClose_Btn.onClick.AddListener(AudioClose);
- mInvite_Btn.onClick.AddListener(Invite);
- mLeaveRoom.onClick.AddListener(LeaveRoom);
- }
- #region UI事件
- private void VideoOpen()
- {
- mRTCService.ActiveVideo(true);
- }
- private void VideoClose()
- {
- mRTCService.ActiveVideo(false);
- }
- private void AudioOpen()
- {
- mRTCService.ActiveAudio(true);
- }
- private void AudioClose()
- {
- mRTCService.ActiveAudio(false);
- }
- private void Invite()
- {
- ShowRoom.Instance.window[4].SetActive(true);
- if (InviteDlg.Instance) InviteDlg.Instance.ShowHistory();
- Debug.LogError($"InviteUser:打开指定窗口");
- }
- private void LeaveRoom()
- {
- mRTCService.LeaveRoom();
- }
- #endregion
- private void Update()
- {
- if(Input.GetKeyDown(KeyCode.Q)) // 用户456加入房间
- {
- mRTCService.JoinRoom(456);
- }
- else if(Input.GetKeyDown(KeyCode.Q))
- {
- }
- else if(Input.GetKeyDown(KeyCode.E))
- {
- }
- else if(Input.GetKeyDown(KeyCode.R))
- {
- }
- }
- }
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