StartXunJian.cs 3.8 KB

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  1. using Blue;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace GHZLangChao
  5. {
  6. public class StartXunJian : AbstractController
  7. {
  8. public bool Test = false;
  9. [SerializeField] private RawImage ShowRawImage; // 显示的视频画面
  10. [SerializeField] private GameObject ShowRaw_go; // 显示的视频画面父物体
  11. [SerializeField] private Image[] arrayImage; // 截图显示的画面
  12. //[SerializeField] private Image ScreenshotImage; // 截图的画面
  13. private int arrayImageIndex = 0; // 截图显示时要显示在哪个Image上的下标
  14. [SerializeField] private Button[] ScreenshotBtnList;
  15. [SerializeField] private Button CancelBtn;
  16. [SerializeField] private Button SaveBtn;
  17. [SerializeField] private bool[] toggleBoolList;
  18. [SerializeField] private GameObject DefaultUI_go;
  19. void Start()
  20. {
  21. y = transform.position.y;
  22. foreach (Button btn in ScreenshotBtnList)
  23. {
  24. btn.onClick.AddListener(ClickScreenshot);
  25. }
  26. SaveBtn.onClick.AddListener(ClickSave);
  27. //CancelBtn.onClick.AddListener(ClickCancel);
  28. }
  29. private float y;
  30. private void Update()
  31. {
  32. if (Test) return;
  33. transform.LookAt(OpenXRCamera.Instance.head);
  34. transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y + 180f, 0);
  35. Transform Player = OpenXRCamera.Instance.head;
  36. Player.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  37. transform.position = OpenXRCamera.Instance.head.position + Player.forward * 2.5f;
  38. transform.position = new Vector3(transform.position.x, y+0.65f, transform.position.z);
  39. }
  40. public void Next()
  41. {
  42. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  43. }
  44. public void back()
  45. {
  46. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  47. }
  48. public void ShowDeviceInfo()
  49. {
  50. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  51. }
  52. #region 按钮点击
  53. [SerializeField] private Sprite mScreenshotSprite;
  54. private void ClickScreenshot()
  55. {
  56. if (!ShowRaw_go.activeSelf)
  57. {
  58. ShowRaw_go.SetActive(true);
  59. XRRGBCamera.Instance.playCamera(1280, 720);
  60. ShowRawImage.texture = XRRGBCamera.Instance.CaptureImage;
  61. }
  62. }
  63. private void ClickSave()
  64. {
  65. var sprite = this.GetUtility<IRawImageForSpriteUtility>().SwitchSprite(ShowRawImage);
  66. //ScreenshotImage.gameObject.SetActive(true);
  67. //ScreenshotImage.sprite = sprite;
  68. arrayImage[arrayImageIndex].sprite = sprite;
  69. arrayImageIndex++;
  70. if (arrayImageIndex % 3 == 0)
  71. {
  72. arrayImageIndex -= 3;
  73. }
  74. }
  75. public void SetIndex(int index)
  76. {
  77. this.arrayImageIndex = index;
  78. }
  79. private void ClickCancel()
  80. {
  81. /*
  82. arrayImageIndex--;
  83. if (arrayImageIndex < 0)
  84. arrayImageIndex = arrayImage.Length - 1;
  85. arrayImage[arrayImageIndex].sprite = mScreenshotSprite;
  86. */
  87. }
  88. public void End()
  89. {
  90. foreach (bool isOn in toggleBoolList)
  91. {
  92. if (!isOn)
  93. {
  94. DefaultUI_go.SetActive(true);
  95. return;
  96. }
  97. }
  98. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  99. }
  100. public void SetToogleBool(int index)
  101. {
  102. toggleBoolList[index] = true;
  103. }
  104. #endregion
  105. }
  106. }