dontClear.cs 331 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class dontClear : MonoBehaviour
  5. {
  6. // Start is called before the first frame update
  7. void Start()
  8. {
  9. DontDestroyOnLoad(this.gameObject);
  10. }
  11. // Update is called once per frame
  12. void Update()
  13. {
  14. }
  15. }